Notas detalhadas sobre 33 Immortals Gameplay
33 souls who are damned for hell have taken a defiant stand against the judgement God has placed upon them, and now seek to rally together through several stages of hell in order to defy fate and become 33 Immortals. Players will join massive ongoing raids of up to 33 players with their chosen weapons, abilities, and upgrades to loot God’s domain, grow even more powerful, and kill God itself.
is the options menu, with no settings available for tweaking the graphics. The title has meager system requirements that only wants a dual-core CPU and a GPU with 2GB VRAM; it’s something you’ll be able to easily install and enjoy even on decade-old hardware.
makes sure you feel every decision, every mistake, and every moment of triumph has weight on your soul. 8 33 Immortals 33 Immortals is a bold take on the roguelike genre, but its large-scale co-op is both a thrill and a challenge. When teamwork clicks, going against divine judgement it’s an otherworldly experience—but when it doesn’t, runs can feel chaotic and frustrating for solo players.
It may be the same developer, but this isn’t the soothing afterlife of Spiritfarer anymore. 33 Immortals
Considering the tenacity of roguelike enjoyers, having only two maps available at launch may end up being a major drawback for those who beat the two bosses within the first week, if I’m being conservative.
This is a large-scale cooperative dungeon diver roguelike, all streamlined for accessibility so that you can enjoy the best parts of a typical raid experience without much of the setup.
To stand a chance, you must farm monsters immediately. They drop dust, which fills your Dust Bubble and can be deposited at Dust Shrines to upgrade Attack, Vitality, or Empathy. Scattered across the map are Torture Chambers, high-risk combat trials with valuable loot—two Relic chests, one always open one requiring a key—that are limited to six players at a time.
It’s curious to see just how players of different skill levels and experience come together in groups. Even in the most organized parties that have formed non-verbal agreements (using a handy emote wheel) to focus on specific objectives, there’s that one player who is doing their own thing in a corner while hacking away at the wrong thing, and somehow, surviving to the end.
Adding to that, if you’re itching to play with a wider group of friends than three, unfortunately, four player parties are the maximum you can achieve right now, letting you matchmake into 33-player 33 Immortals Gameplay rounds with the group as if this is a co-op battle royale.
While there can be dozens of players on screen at a time, most special effects and projectiles of others are mostly hidden from your own perspective to keep the screen clear of distractions.
The above-mentioned Dark Woods is a staging ground outside the realm of Inferno, free of enemies, and where you’ll be able to upgrade your Soul for its next run by speaking to some notable literary characters.
Leaning on one another’s skills and class abilities to unleash a balanced attack against waves of monsters is a key to success.
Vu notre temps imparti relativement court, nous n’avons toutefois pas pu explorer plus avant cette partie do la progression. Il faudra donc creuser plus profondfoiment la question dans sa version early access disponible dès aujourd’hui.
Then there’s the one-man army. The ultimate dude who has min-maxed his build, got the perfect rolls during the run, and wants to get through the boss with or without his team. I saw all variations of these through my brief time with the game.